"Detention"

3ds max 4.2 | finalrender Stage-0 Beta
2001

The original version of "Detention". The idea to that scene came when I was watching one of those old "Derrick" episodes. Some locations had this typical interior design of the seventies and early eighties, so I thought it would be interesting to create such a linoleum corridor. The blurry reflections on the walls and the floor were also a great experiment to test-drive finalRender Stage-0 beta. As you can see, the geometry is kept very simple. The image mainly lives off of the lighting design, using pretty much every technique fR had to offer at that time.
The scenery out front is part of the forest HDRI probe, which can be found on Paul Debevec's website. This HDRI is the source for the overbright blurry reflections along the walls and the floor. There is also a directional light with an fRVolume effect, acting as sunlight, and of course the fR cylinder lights hanging down the ceiling, which use fRShadowMaps. All textures except for the images on the wall are procedural. Of course there is also global-illumination involved, with some heavy sample artifacting left intentionally, for it contributes to the worn out look of the upper walls in my opinion.
The title "Detention" was just an attempt to describe the mood the picture turned out to have. It somewhat reminded me of my old elementary school, the emptyness of the corridors at a cold autumn afternoon... or whatever you want to see in that image. ;-)